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Frosty mod manager tutorial
Frosty mod manager tutorial










  1. #FROSTY MOD MANAGER TUTORIAL HOW TO#
  2. #FROSTY MOD MANAGER TUTORIAL MOD#
  3. #FROSTY MOD MANAGER TUTORIAL UPDATE#
  4. #FROSTY MOD MANAGER TUTORIAL PATCH#

It also acts as a game launcher so that mods are only applied for that instance, making it easy to play the vanilla game again.

#FROSTY MOD MANAGER TUTORIAL MOD#

The Frosty Mod Managerallows you load mods created by others or yourself, and to view which files specifically are being affected.

#FROSTY MOD MANAGER TUTORIAL HOW TO#

These tutorials will quickly walk you through a basic understanding of how to begin using the Frosty Mod Manager as well as the Frosty Editor Tools

  • Filter auto focused on class selection window openįrosty ToolSuite was developed and released by GalaxyEham.
  • You can now double click a class to create it in the Class Selection window.
  • “Find in Data Explorer” will now clear the Search Filter.
  • Data is accessible and editable while the game is running.
  • Prompt appears when opening an asset, instead of freezing UI on large assets.
  • Variation database now only loads when opening a mesh for the first time (speeds up initial loading).
  • daimod files can be imported and configured via Frosty Mod Manager.
  • Insert and RemoveAll added to list context menu.
  • Copy/Paste for property grid for all basic object types.
  • #FROSTY MOD MANAGER TUTORIAL UPDATE#

  • Saving project will correctly update open tab headers.
  • Using actual Frostbite BRDF's in mesh preview renderer.
  • Ebx writing speed improvements per change.
  • frosty mod manager tutorial

  • Auto hash text entered into int/uint fields and convert from hex if starting with 0x.
  • Autosave with options settable in INI using category Autosave and keys MaxCount and Period.
  • Various prompts to save project if unsaved.
  • frosty mod manager tutorial

    Mod settings saved to project, mod author can also be set in INI to be used as default using category ModSettings and key Author.

    #FROSTY MOD MANAGER TUTORIAL PATCH#

    Updated SDKs to the latest patch version.Fixed FIFA19 meshes exporting incorrectly.Fixed a crash when exporting uncompressed volume textures as non DDS formats.Fixed affected files listing freezing up the UI when mods have thousands of edited files.Fixed the save on close prompt, will cancel the close request if the user clicks the x instead of Yes or No.Revamped the mesh renderer, better rendering, and more responsive.Revamped the property grid, allowing for increased functionality.Moved legacy viewer for Fifa/Madden to the same location as the data explorer with a menu item to switch between the two.Improved start times of the application and apply times for most games.Exporting a composite mesh will now export any embedded composite part transforms.Added a branch tree view for conversations in DAI, MEA and Anthem, allowing the user to access previously inaccessible items.Added a new skeleton picker (allows filtering and folders).Added FIFA19 full profile (editing now enabled).Added the ability to view texture and variation db locations for each variation of a mesh material.Added an options window for configuring some basic Frosty options.Added profile selection window to mod manager.Added a patch summary window when a game has been updated showing which files have been added/modified/removed.Added a linear transform editor that shows the position, rotation (as Yaw/Pitch/Roll) and scale.Added mod category grouping to the mod manager.Added experimental ebx export to xml (found under tools).

    frosty mod manager tutorial

    Added experimental localized string viewer with the ability to export all strings and ids to a csv file (no editing).Added experimental resource explorer, allowing the exporting and importing of raw res and chunk files.Added a shader compilation system for the renderer allowing the end user to author their own shaders to use in place of the built in shader.Added a few legacy asset editors/viewers (DB, DDS, BIG, AST, etc.).Added the ability to bookmark legacy items.Added an experimental kit previewer for Fifa.Added read only profile for Need for Speed Online.Added profile for Need for Speed Rivals.Added read only profile for Battlefield V.Added a bundle reference viewer, allowing the user to see what bundles an asset is in (was previously a right click to log option).Added a reference viewer, allowing the user to see where an asset is referenced and what it references.Added a menu option to close all documents.












    Frosty mod manager tutorial